Like a band-aid coming off quick, we wanted to be short and to the point instead of beating around the bush. SeedScape has been delayed slightly and will no longer be making its Q4 2015 mark, we can now confidently say. The month of September was mostly lost due to engine issues, and a few other challenges here and there set us back a little.
While the game possibly could have been released at the end of December with these issues withstanding, we found that option unacceptable and would rather everyone have a fresh, fluid experience when they first play. On top of that, Q4 was a projection. As with many game development projections, they’re off by some orders of magnitude.
We still can’t pin down a month for SeedScape’s release, but it will certainly arrive early next year. We hope this news is taken as a positive note, as it means we’re dedicated to releasing a finished product rather than allowing the ravages of time to pressure us into rushing.
Regardless, the game will come. It has always only been a matter of when, and it’s getting closer to 100% every single day. Fret not, sproutlings!
There will continue to be developer diaries posted on the Steam Community Hub for SeedScape, so keep an eye out! We’ll be posting yet another before the end of the year for sure; its focus will be on furniture and a few minor features we’ve been working on.
In the meantime, our Teespring campaign has ended and we’ve sold quite a few shirts; your patronage has meant more than you know, especially with SeedScape’s development delay chewing away at our wallets for longer than we had planned. We wanted to thank you all again for getting sweet shirts and helping keep the development train chugging along, so thank you!
Before development wraps on SeedScape, we’ve created one more collectible t-shirt for you all! Our first was created by an outside artist, but this one was all us; created by lead developer Jason Brown and artist Jennifer Dawe, the very color of this shirt will dictate what kind of sprout you shall become!
Whether it’s classic sprout green, blueberry blue, banana yellow, you’ll be the fanciest lad or lass in all the land.
If you’re in the US, you can click here to visit the Teespring campaign. If shipping costs are too high and you live in the EU, we’ve even worked hard to bring EU users their own campaign that has its materials sited locally for much better shipping costs. So if you’re in Europe and those shipping costs are important to you, you can use this campaign instead!
As before, all proceeds go towards empowering our development process which otherwise runs on no funding. Thanks so much for your support!
Note: Because the local EU fulfillment facility uses different shirts and materials, sadly classic “sprout green” is unavailable as a standard t-shirt and other shirt styles and color selections may vary. Orders will have to be placed from the US store to retain our original color selections.
Greetings, Unity 3D game developers! Tonight we went ahead and packaged up something new on the site. You’ll find it in the new Development > Monsoon page. It’s just a few pieces of our in-house scripts we use during game development we call Monsoon Game Utilities. To start off, we’ve released two of the utilities we are currently using for SeedScape. More may come soon.
For more information, check out the page by clicking here or using the navigation above.
We’re always happy to assist the game design community in any way we can. These tools are ways we have of minimizing common game design headaches with smart scripts that automate messy tasks. They may be updated periodically; they are constantly being tweaked, optimized, and upgraded as our needs change.
If you’re bilingual, have impeccable grammar, and one of those… um, linguals… is English, you may be in luck!
If all goes well, SeedScape will release at the end of 2015. Before then, we would love to pack as many quality translations into the game as possible. The community is always a wonderful source of volunteers when it comes to localizing their favorite games because they care about accuracy.
Our goal is to select one perfect candidate for each language. But first, let’s list the languages we have in mind.
If you speak another language not listed, we would love to include it, so don’t go far! These are just the languages we have primarily in mind. We also will be translating the game to Russian, which we already have someone for. Россияне, радуйтесь!
A perfect candidate deeply understands English as well as their other language. When presented with a challenge, such as a saying or reference, you must be creative enough to either rewrite the line to fit the game or to know that saying or reference in the other language.
If you only dabble in enough Japanese to watch your favorite anime, or only took a year of Spanish in high school, or aren’t otherwise able to comfortably converse in both languages, this won’t be the right project for you. If you’ve been inundated in both languages however, we would love to know what you can do! You can contact us at email@example.com if this is something that excites you.
And did we mention that our volunteer translators will receive a free Steam key for SeedScape when it releases, as well as earn a place in the credits? It’s true!
Some time ago we launched a Teespring campaign selling the first collectible item for SeedScape, shirts with a “Seedbro” design by Dan Mapplethorpe featuring the Sprout fully decked out in some silly gaming attire with junk food at the ready. The profit from all sales goes directly into making SeedScape greater and fueling our resolve as we continue to work hard. These shirts are only available for a limited time though, so get them before they’re gone! As of now, there are only 5 days left to get yours. Click here to head over to Teespring and customize one for yourself! They come in a variety of colors and styles, including hoodies.
Originally, SeedScape’s projected release was to be sometime around Q2 this year. This was decided late last year, and as we all know early development predictions about release dates are never that great, and never 100% accurate!
The game certainly isn’t going to be released in Q2 as we’re in its midst with the game still far from finished, but we think Q4 is a safer bet. As always, we will continue to update everyone on the game’s progress via Twitter and our Steam page. And hey, wouldn’t it be a cool thing to get for Christmas?
We also wanted to know that we have some exciting stuff going on at playseedscape.com, like cool Sprout papercrafts and our first promotional item, a SeedScape shirt by Dan Mapplethorpe. A whole line of collectors items have begun! Proceeds from the shirt will help us immensely in our continued development of the game, and the papercraft is of course free for you to download, print, and assemble.
We want to thank you all deeply for your enormous response on SeedScape’s Greenlight page. In just 1 week we have gone up to over 90% of the way to the top 100, and so the game’s Greenlighting is imminent!
Just as a reminder, the game won’t release until it’s finished. That day is still some time off (anticipating Q2 2015) but we will totally keep you all up to date on development as it continues. If you’d like to take part in our official forums here at dapperswine.com or our Steam forums on the Greenlight page, we’d love to answer questions and chat with you when we have the time. We’d also like to remind people that the official SeedScape Wiki is up and we welcome you to add information to it as it becomes available.
We’ll see you later, and for now it’s back to work!
By now, everyone knows that SeedScape is our next game, but details will be scarce until November 20th when we do a debut live stream of the game. To aid in getting viewers packed into the stream, we started a Thunderclap campaign 24 hours ago. In less than 5 hours the Thunderclap had already reached 100% support, and as of writing is nearing 200%! With still a week and change left to go, we hope to see it continue to roll over on itself as we build excitement.
If you’d like to sign up for our Thunderclap, you can click here. It’s completely free and you can use your existing Facebook, Twitter, or Tumblr account (or all three!). The thunderclap rings out one hour before the stream occurs on November 20th at 5pm CST.
In the meantime, we’ve added SeedScape forums to our community message board. You can start talking about the game right now if you’d like in anticipation of the live stream. Maybe we’ll hang out with you and drop some clues along the way!
That’s right, you can now sign up for our newsletter by clicking the link in the navigation bar above. The newsletter is called The Dapper Swine Bulletin and will contain great breaking information about what we’re working on, the status of our projects, special offers, and possibly even first-dibs beta invitations. It also will keep you up to date with some of the latest news articles that we post straight to dapperswine.com. All you need to provide is your e-mail address and we’ll get you all linked up!
And hey, we might be announcing some cool stuff soon in our first newsletter… just sayin’!
Several days ago, Blasted Fortress went on a Pay What You Want deal at Indie Game Stand; we’ve experienced some great success during that time, boosting our Greenlight votes and raising money for Charity: Water.
Now’s the time to get in on this great deal if you haven’t already, as there are only 12 hours remaining. You can get Blasted Fortress for as little or as much as you want, and you’ll also gain access to exclusive bonus levels available only to Indie Game Stand buyers who have beat the average price (or who have bought the game at full price when the deal is over).
What’s more, the Top 10 contributors to the Pay What You Want deal will all be receiving 2 additional free game keys in their e-mail after the deal is over; you can give these keys out to your friends, and they’re Indie Game Stand keys so they’ll have access to the bonus content, too.
The success of sales like this matter and have had a real, tangible impact for Dapper Swine Games. We’re excited to announce that we’ll be using 100% of these funds to upgrade our engine software; this means bigger, better games in the future as we continue on our path. Thank you!