We discussed the Legacy System in one of our previous announcements regarding what patch 1.2 will bring to the table, but we wanted to talk now about adding new game modes.
In the current state of the game, there is only 1 main game mode for doing sieges; that’s the timed mode where you destroy buildings, break resource crates, and earn experience for doing so (as long as the timer doesn’t run out).
In 1.2 however we’d like to add Puzzle Mode.
It’s already known that different blocks yield drastically different purposes. Stone blocks are meant to armor, wood blocks are meant to support, and there are various other block types that have totally unique behaviors, such as the plague blocks which replicate themselves across nearby blocks.
In Puzzle Mode, you’ll have as much time as you need to destroy a building. There is a catch, however; depending on the difficulty you’ve chosen, you’ll have access to a set amount of total ammo for that battle. This ammo amount is totally independent of your actual ammunition pool; you’ll expend no ammo by playing in Puzzle Mode.
On the other hand, there are also no resource crates in Puzzle Mode. Instead, you’ll earn Experience at a higher rate for destruction than you would playing the basic siege mode. The trick, then, is to use your limited ammunition pool to the greatest possible effect. Your final XP gain will be calculated by adding up your total destruction rating after running out of ammunition.
Puzzle Mode and the Legacy System aren’t all we have planned for the 1.2 update, though, and it’s certainly not going to take that long before you all see patches.
Sometime before 1.2 we plan on re-enabling multiplayer, which should be a great way to have fun crushing your friends.
But that’s all for now, have a good one and keep up voting us on Greenlight! It does make a difference.